Why there are still no training camps and «professionals» in eSports.

Why there are still no training camps and «professionals» in eSports.

Esports organizations are already quite influential business units. This is facilitated by the fact that they have their own specialized media, a fairly large number of employees, but at the same time, they lack scouting personnel and their academies. Today we will try to figure out what is the reason for it and how to deal with it.

It’s necessary to start with the fact that ESports as an independent competitive sphere has existed relatively recently. Tournaments, organizations, teams, organizers, all this appeared not so long ago. We achieved this level within the last 10 years ago, after the first million-dollar tournament.

It is quite obvious that the sphere has managed quite a lot in such a short time. And it cannot be denied that the level of quality is constantly growing. However, no one, so far, has bothered to cultivate their specialists and then use them in their teams/organizations.

The reasons for this are understandable because, at the moment, capable players can create their own rosters, qualify for tournaments, find sponsors or, subsequently, be signed up by organizations. In addition, recently, third-party semi-professional leagues have become more accessible, Faceit, for example, where fans play with PRO, get acquainted with each other and using new connections to get into the “big” ESports.

If we are talking about the other side of ESports – ordinary employees of studios, organizations, editorial offices, then they get there either by an acquaintance or through a few vacancies on specialized sites for job search. At the same time, the level of personnel is constantly growing, but the fact that real professionals are constantly lacking cannot be denied.

From our point of view, it’s the fault of certain nepotism and recruitment of people who don’t have enough skills and experience. They are former players, friends, pals. From our standpoint, no one will argue with the fact that Russian-language analytics and commentator level of the studio that covers major events is not the same as the English-language one.

What can we talk about if most commentators and analysts allow themselves to publicly insult and use foul language about any of the participating teams? A great example of this has been recent. Yaroslav NS Kuznetsov publicly spoke about the organization and the Forze team, not in a pretty way:

“Who are Forze? What kind of organization? Who is sponsoring them? Spartak and Lukoil? They are currently sponsoring or sponsored them? [If sponsoring now] why are these players playing there then? ”

Actually, this is a perfect example of the fact that not all former professional players are able to adequately assess the situation and control their speech, and if they cannot, then about what professionalism can we talk about?

But here another question arises: If not them, then who? Well, the number of good commentators, directors, designers, editors and other professionals is growing every day. And if you can’t find a suitable person among those that are already spinning in the industry, maybe it’ll be better to look beyond it?

Yes, RuHub recruits third-party commentators, however, their newcomers don‘t receive votes during the selection of new talents to highlight The International. No one denies that as people they are positive, open and interesting, but it’s necessary to do something with the level of proficiency in the industry.

The same goes for those who select people. The original “HR sieve” has proved its worthlessness, since it is often not the masters of their craft that pass through it, but simply people who liked the person who conducted the selection. If we want to observe a high level of professionalism, then people with qualifications corresponding to this task should be responsible for selecting people for key positions.

It’s too early to talk about academies for young players, the earnings of organizations are not as high as necessary to allow themselves to keep a whole staff of coaches, psychologists and analysts in disciplines that can be close at any time. This can be discussed in 10 years when game projects will prove their stability and tightly gain a foothold in the market.

In conclusion, I would like to note that we all have to grow. Someone, like the players, has to  increase his game skills, for ordinary workers – professionalism. And I would like ESports not to be in the shadow of their older “counterparts”, but to be equal to them.

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